Our Team
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Teamwork begins by building trust and a culture of innovation
A diligent team coupled with effective solutions built from a perspective of meeting the simple needs of our audience. Building on cutting edge practices in gaming, virtual reality and streaming.
Providing answers to your questions.
Building toolsets that enable you.




Teamwork ,innovative and diligence
We understand that by failing you build the foundations of your future success. For us the biggest asset is being empathetic to the needs of our client base and responding to these needs.
Meet Our Team

Bill Dever
Chief Strategy Officer

Derek Pew
Chairman & CEO

Brian Sewell
Tournament Lead

Martin Olsen
Gaming Lead

Dane Bowling
Lead Video Producer

Sam Dever
Collegiate Coordinator
Teamwork ,innovative and diligence
We understand that by failing you build the foundations of your future success. For us the biggest asset is being empathetic to the needs of our client base and responding to these needs.

Gerek Pew
Founder

Gerek Pew
Founder
- Phone:+1 (859) 254-6589
- Email:info@example.com

Gerek Pew
Founder

Gerek Pew
Founder
- Phone:+1 (859) 254-6589
- Email:info@example.com

Gerek Pew
Founder

Gerek Pew
Founder
- Phone:+1 (859) 254-6589
- Email:info@example.com

Gerek Pew
Founder

Gerek Pew
Founder
- Phone:+1 (859) 254-6589
- Email:info@example.com
FAQ
REASON 2 – According to recent reports, the number of video gamers worldwide is expected to reach 2.78B by 2024* and over a period of less than ten years, the online viewing of video games is expected to expand from 2.4 billion in 2022 to 3.2 billion in 2027.* Within this growing marketplace, The Yard provides a grassroots go-to portal where video gamers can build relationships, create community, and ignite global commerce in the process. Then, once the video gaming foundation has been established, we can invite other concentric communities to participate.
REASON 3 – The Yard is a new enterprise, but in its formation has acquired two established companies that provide us with over 2.5M active customer emails, as well as a large social media following, presence on streaming services, and game consoles, as well as professional partnerships with a number of elite eSports and athletic organizations. Through the American Youth Cooperative for Esports, we have access to a further 2 million video gamers as well as existing projects with collegiate and high school leagues.
I imagine a set of tools that enable communities and video gamers to build their own spaces within the Metaverse. The Yard creates a platform for effective community use within the metaverse. For high schools, it provides a community that instills STEM study. For colleges, it provides a community that addresses new social interactions and ignites interest in the digital world, which leads to career paths and vocational success. Within industry, it enables workforce development as in the example of SIM racing. For municipalities, it allows an on-ramp to community development opportunities. It also allows established recreation businesses to widen their reach into a new virtual form of play.